Catch up - F# UI and new mechanics
September 18, 2020 - Friday afternoonI finally moved the UI to F#, and implemented most of what I came up with for the set of single-player features.
I finally moved the UI to F#, and implemented most of what I came up with for the set of single-player features.
I'm finally improving my last '1' report card rating
Step-by-step process of adding an Android library module as an AAR native plugin to Unity (and a basic Kotlin tip)
How I got serialization working with AOT in F#
Updates! And such.
I added some stuff! 🤓 Load buildings from resources folder Construction boat! Platforms only have bridges to other platforms Clicked a…
Construction sites, player boat avatar
I decided on a studio name! 🙌
What you don't measure
We have an economy going!
AOT F# is a hellscape
Will Wright, UIElements, il2cpp
Well - it looks like Json.NET isn't going to work for F#, at least in my case, as I make use of Single Case Unions as Map keys. This doesn't…
From :) to :( with F# + Unity, Serialization
View statuses, and building-owned tasks
A basic economy
Starting on next week's work
This week - saving the world and recycling.
The very first post.